The team takes a look at interactive media and interactive video with Netflix’s recently released Black Mirror episode Bandersnatch as a backdrop. We talk through how interactive media has grown and developed over the years from Choose-Your-Own-Adventure books and Role Playing Games to interactive video experiences like what Netflix is now offering. We discuss the positive and negative use cases for interactive media. How does an interactive experience change the creative process? Are traditional cinematic auteurs as well-suited for interactive media as say game designers? Regarding Bandersnatch specifically, did Black Mirror and Netflix get the interactive experience right and the content wrong? We touch on our own reactions to the movie and share where we see similar content in the future growing and even recite some of Lewis Carroll’s Jabberwocky – the genesis of the term Bandersnatch – before we’re through. Listen in and enjoy!
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The Entertainment and Learning Implications of Interactive Media – Trending In Education – Episode 158
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