PowerWash Simulator developer diary discusses cleanliness thresholds, dirt design

It’s no secret we’re big fans of PowerWash Simulator here at Eurogamer which, for me, makes this hour-long development deep dive video something of a must-watch.

I’ve often wondered while playing whether certain objects auto-complete faster than others. If you’re yet to try PowerWash yourself, it’s worth knowing the game will, after you clean a certain amount of surface area, auto-complete the rest of the object in question. (This also provides a nice ‘ding’ sound.)

This subject is one of many covered in the developer video, which is ostensibly about how levels in the game are created but also delves into thoughts on dirt design, parkour, and the game’s lack of fall damage.

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