Hands on with The Witcher 3’s next-gen update: PS5 and Series X tested

The Witcher 3’s next-gen update arrives on 14th December, at last giving the game a proper release on PS5, Series X and Series S. And equally, it enhances the PC version with a suite of long-awaited upgrades including ray-tracing support. Seven years after the original release, after multiple expansions and a successful Netflix adaptation, this update is the perfect opportunity to craft an ultimate version for longterm fans and newcomers alike. And I’m glad to report, after flying to developer CDPR’s offices in Warsaw last week to go hands on with the PS5 and Series X versions, this revitalised release very much looks to be delivering on that promise.

While we weren’t allowed direct capture at the event, we were provided with footage of the first 15 minutes of the new update running on PS5 and Series X, in both their performance and RT modes – more than enough for a preview ahead of a full breakdown closer to release. As always with preview capture, it’s worth stressing all of this is still being optimised and the final release may be improved further.

Still, The Witcher 3 on PS5 and Series X impressed hugely in the four hours we played it – and not just in the visual upgrades, which include reworked foliage, 4K textures and higher-quality models throughout. There are also significant quality of live improvements, like a revised camera and faster controls for using signs, the magic spells of the Witcher universe. All told, the game truly looks and plays better than ever before.

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