Former staff members at Burnout developer Criterion have revealed their scrapped plans for a sequel to the studio’s first-person shooter project Black.
When Black launched in 2006 for PlayStation 2 and the original Xbox, it promised to be Criterion’s revolutionary take on the FPS genre – just as Burnout had won legions of fans for the studio’s version of racing.
The game recieved largely positive reviews, though early plans for a sequel never materialised. Some who worked on the game, including its namesake Stuart Black, later left to make Bodycount – a spiritual successor developed by Codemasters.
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