Monthly Archives: September 2022

DJI launches the Osmo Mobile 6 smartphone gimbal with ActiveTrack 5.0 and Quick Launch

DJI has launched its latest smartphone gimbal, the Osmo Mobile 6, with some exciting new features. Much like the DJI OM 5, the Osmo Mobile 6 is a compact and lightweight 3-axis gimbal with a built-in extension rod. Interestingly, this model reverts to the previous Osmo branding, much like the recently launched Osmo Action 3….

What is Personalised Spatial Audio for AirPods and how do you set it up?

Apple announced the next generation of its AirPods Pro during an event in September, and with them, came the launch of a number of features, including Personalised Spatial Audio.  The company first announced Spatial Audio back in 2020, but Personalised Spatial Audio is designed to offer a better listening experience by tuning the audio and…

Pokémon Go creator launches WebAR kit to kickstart the “real world” metaverse

Niantic, the developer behind Pokémon Go and the forthcoming Marvel World of Heroes, has launched a tool for developers to help them add augmented reality features to in-browser experiences. It’s a move it hopes will help kickstart what it calls the “real world” metaverse. Lightspeed VPS for Web is a tool that uses Niantic’s visual…

YouTuber videogamedunkey launches own indie publishing company Bigmode

videogamedunkey, one of the most popular YouTubers within the gaming sphere, has announced his own publishing company for indie games. The company, called Bigmode, was set up by Jason Gastrow (better known as dunkey) and his partner Leah. Gastrow is known for his running gags, deadpan delivery and bizarre humour, whilst also being capable of…

Tunic’s manual was physically made for in-game authenticity

The adorable fox-themed Tunic is making the leap to PlayStation and Switch soon. Ahead of these releases, its developer has shared some behind the scenes titbits about the game’s manual, including how a real one was made to ensure authenticity within the game Sharing on the PlayStation Blog, Tunic’s lead developer Andrew Shouldice expressed his…